About FlightMath 2.3

for Mac OS X

What does FlightMath do?

Before any flight, a certain amount of (sometimes complex) math is necessary in order to calculate such things as wind correction vectors and density altitude. Traditionally, these calculations have been the domain of the ASA E6-B Flight Computer; however, this is little more than a circular slide rule. As such, it can be intimidating to use and, with a slip of the finger, inaccurate.

With the advent of FlightMath, all that changes. Now, these calculations (and more) are easily and instantly computed in real-time with a very intuitive Macintosh interface. You'll never again have to worry about making sure your pencil's sharp enough to do those wind correction problems!

Flight simulator enthusiasts can use FlightMath in conjunction with programs such as X-Plane from Laminar Research that are able to download real-world weather data. Ever find that you never quite go where you think you're pointing during those long cross-countries? It's wind drift, and you can use FlightMath to calculate a steer course that'll keep you on track, whether you're just a serious flight simulator addict or are trying to hone real-world navigation skills.

With FlightMath 2.3, you can do the following calculations:

Requirements and What You Should Know

These instructions assume you have a solid working knowledge of the Macintosh. This doesn't mean you need to be a power user, but the standard Macintosh interface and its conventions should be familiar to you.

FlightMath requires Mac OS 10.1.x or greater and 4 MB disk space for a full install. Internet access is required to download weather information.



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